The jMonkey Engine framework (jME) is a high-performance, 3D scenegraph based graphics API, written in Java. It supports both LWJGL and JOGL OpenGL rendering systems. jME is completely open-source under the BSD license and you are free to use it in anyway you see fit, be it hobby or commercial. The current stable version is jME2.
For more information about the in-development jMonkeyEngine 3.0, please refer to our work-in-progress jME3 documentation. Please keep in mind that it is still in alpha, so both code and docs is subject to change on a daily basis.
Contributing to jME is easy. Lots of favors don't even require programming experience. Not a programmer? Just jump straight to step 3.
For all relevant pages see the complete Contributor Category
"UnsatisfiedLinkError: no lwjgl in java.library.path" solution
Video: Creating Games on the Java Platform with the jMonkeyEngine (JavaOne 2008)
See also: Free 2D/3D models