<Visibility Determination|User's Guide|Chapter 2 Summary>

Collision Calculations

jME provides an extensive collision detection system. Highly optimized to make use of the scene graph structure to limit collision tests to appropriate elements. Using BoundingVolumes initial checks can be made to see if two objects collide, and through the use of OBBTrees the colliding triangles can be found. Futher discussion can be found in Chapter 7.

<Visibility Determination|User's Guide|Chapter 2 Summary>


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