This tutorial focuses on the creation of head up displays (HUD) with jME. If you're a noob to 3d programming (like me) then this may be for you.
Most games have to display some sort of information for the gamer, be it the current health state, ammo count, an overview of the race track or whatever. Most of the time this information shall be displayed at fixed positions on the screen, regardless of whether the camera showing the game scene is currently moving or not. Additionally, a HUD consists of some flat drawing and text in contrast to the 3d scenery where the game itself is located. How this can be achieved in jME is the main theme of this tutorial.
I will write this tutorial in pieces, so don't expect it to be complete, as long as you can still read this hint :)
Now let's start right off with the tutorial.
You may also want to try out FengGUI with jME