Please expand this list!
This page lists the compatibility of various different graphic cards and the latest version of jME (cvs version).
To fill in a new entry add the name of your graphics card in the first column (Card Name), which driver version the card is running on in the second column (Driver Version). Then put a 'Y' for yes and a 'N' for no in the next three columns as to whether your card supports the given feature.
For a detailed list of Graphic Card/Driver combinations and which OpenGL features they support see http://www.delphi3d.net/hardware/index.php http://www.opengl.org/wiki/Hardware_specifics
| Card Name | Driver Version | Basic Features? | Advanced Features (No Shader)? | Shader Features? | Notes |
|---|---|---|---|---|---|
| ATI Radeon X1900XTX 512MB | Newest crystal driver package | Y | Y | Y | Everything works great. Except standard game causes camera flickering for some reason. |
| ATI Radeon X1900XT 512MB (x2) in XFire mode | Latest Catalyst driver package | Y | Y | Y | No issues seen yet. Performance is good. |
| ATI Radeon Mobility 7500 | “radeon” oss driver (linux), Windows XP builtin driver | Y | Y | N | Pretty slow, shader passes & cloth don't work. Render to Texture does some strange things. |
| ATI 9200 SE T (AGP) | Windows XP, ASUS ATI 6.5 Catalist Control Center, driver version 8.24.0.0 | Y | Works properly. Basic tests all working. Not all tests made. Other OpenGL games tested: World od Worcraft, Americas Army and many others. | ||
| ATI 9250 (AGP) | Windows XP, driver ver. 6.14.0010.6614 (checked under dxdiag) | Y | Works fairly well. FBO not supported, Render to texture fails too: “LWJGL reports this card supports Render to Texture, but fails to enact it.” | ||
| ATI RADEON X300/X550 Series x86/SSE2 | Windows XP SP2, driver version 2.0.5885, OpenGL version 2.0 | Y | Y | Y | All tests work properly. |
| ATI Mobility Radeon X300 | Windows XP (IBM T52) Driver v. 8.362 | Y | Y | Y | no known Problems |
| ATI Mobility Radeon X700 (PCIe) | Ubuntu 7.04 Feisty, ATI fglrx drivers v2.0.6747 | Y | Partial | Y | FBO opérations and GL_POINT anti-aliasing don't work |
| ATI Mobility Radeon X1400 512MB | Up to date Toshiba drivers, Windows XP | Y | Partial | N | Bloom and Sketch crashes, MotionBlur does not render the effect, and Render To Texture crashes |
| ATI Radeon X1300Pro | Works pretty well, but i haven't tried everything yet | ||||
| ATI Mobility Radeon 9700 (AGP) | Up to date Apple drivers for Mac OS X 10.4.x | Y | Y | N | GLSL test works, but all other shader tests crash except Projected Water which does not render the water. Cloth very slow (~15FPS) |
| ATI Radeon X1600 (PCIe) | Up to date Apple drivers for Mac OS X 10.4.x | Works greatly! Only problem: vsync seems not activated in jME. But other OpenGL applications work fully. For a possible solution read jME display tearing under Mac OS X. | |||
| ATI Radeon X1900 XT 512MB (PCIe) | Mac OS X Tiger 10.4.11 (bundle drivers, up to date firmware) | Y | Y | Y | Good Performances. Most of the tests working. Not working tests: all JMEDesktop related stuff, TestSwingControlEditor, TestRecreateWindow (crashes switching to fullscreen), Test3DText (white background, then crashes). |
| ATI Radeon X1600 for Mac(PCIe) | Windows XP SP2 - Catalyst Driver 7.12 | Y | Y | Y | Works fully! |
| ATI Radeon Xpress 200 | Windows XP SP2, latest driver | Y | Y | Partial | basic features work, render to texture works, lens flare works, shadow volume works (but not the directional shadow map) only glsl shaders work really slow and antialiasing can not be enabled |
| Card Name | Driver Version | Basic Features? | Advanced Features (No Shader)? | Shader Features? | Notes |
|---|---|---|---|---|---|
| Intel 82915G/GV/910GL express chipset family | ? | Y | N | N | Anti-aliasing does not work, throws a hard to detect exception. Shaders do not work |
| Intel(R) 965 Express Chipset Family | ? | Y | N | N | Shaders do not work, anti-aliasing not tested |
| Intel® Graphics Media Accelerator (GMA) 945G | tested on Windows Xp, Vista, 7, latest driver | Y | Y | N | shaders do not work |
| Card Name | Driver Version | Basic Features? | Advanced Features (No Shader)? | Shader Features? | Notes |
|---|---|---|---|---|---|
| NVidia GeForce 9600 GSO | Ubuntu 8.10 default restricted driver, Windows Xp Sp2 driver version 182.50 | Y | Y | Y | All tests works fine. |
| NVidia GeForce 8800 GTX | Ubuntu 8.04 default restricted driver | Y | Y | Y | Everything works well. Occasional minor graphical glitches observed; these may be associated with Compiz/Emerald. |
| NVidia GeForce 8800 GTX | Windows XP SP2 with 6.14.11.7516 driver | Y | Y | Y | Everything works well. No graphical glitches observed. |
| NVidia GeForce 8600 Go | Mac OS X 10.4.9 MacBook Pro | Y | Y | Y | Everything works. |
| NVidia GeForce 7200 Go | Windows XP SP2 (83.02) | Y | Y | Y | - |
| NVidia GeForce 7900 GS (PCIe) | Ubuntu 7.04 Feisty Linux, nvidia closed source drivers ubuntu package(9131?) | Y | Y | partial | Not all tests made. Water Shader Tests not working (driver issue! see below). Other OpenGL games working |
| NVidia GeForce 7900 GS (PCIe) | Ubuntu 7.04 Feisty Linux, nvidia 100.14.11 | Y | Y | Y | All tested OpenGL games and stuff working |
| NVidia GeForce 7800 GT (PCIe) | Windows XP bioshock beta driver 6.14.11.6344 | Y | Y | Y | Everything works. |
| NVidia GeForce 7600 GS (AGP) | Lastest driver from NVidia Website (Win & Lin) | Y | Y | Y | Everything works. XGL notes: shaders don't seem to work under xgl |
| NVidia GeForce 7600 GT | 1.0.8776, GLX version 1.4, Ubuntu with Kernel v2.6. | Y | Y | Y | All the tests are working |
| NVidia GeForce Go 7400 | WinXP, Driver 165.01 from http://www.laptopvideo2go.com/ | Y | Y | Y | Tested with cvs-jME from 2007-08-28 |
| NVidia GeForce 7300 GS OC (PCIe) | SuSE Linux 10.3, Nvidia drivers 100.14.19 | Y | Y | Y | TestIsland and ProjectedWater run at > 30fps |
| NVidia GeForce 7300 GS HTD (PCIe) | Gentoo Linux, Nvidia drivers 1.0.8776-r1 | Y | Not all tests made. Other OpenGL games fully working: World of Warcraft, Americas Army, Second Life. | ||
| NVidia GeForce Go 6800 | 8.6.2.2, Windows XP SP2 | Y | Y | Y | All tests work, 1.0 RC1 |
| NVidia GeForce FX 5200 | 6.14.11.6218, Windows XP SP2 | Y | Y | Y | All the tests are working |
| NVidia GeForce FX Go5200 | Mac OS X 10.4.10 PB 12” 1.5GHz | Y | Partial | N | Projected water, GLSL - Bloom, GLSL - Motion Blur, GLSL - Sketch fail, no lens flare visible in Terrain Lighting (Brute Force) - Lens Flare. All test ran using webstart 0.11 |
| NVidia Quadro NVS 280 PCI-E/PCI/SSE2 | 1.0.8776, GLX version 1.4, Gentoo with Kernel v2.6. | Y | N | Problems: Z-Pass Shadow Volumes (camera flickering), Projected Water (blank screen), Blur (crashes), Motion blur (extremely slow), Sketch (crashes), Lens-flare (no lens flare) | |
| NVidia Geforce3 Ti500 | 1.0.8773, GLX version 1.4, Ubuntu with Kernel v2.6. | Y | Partial | N | Any tests involving GLSL and render to texture are not working, everything else is working fine |
| NVidia GeForce2 MX/AGP/SSE | 6.14.10.9371, Windows XP SP1 | Y | Most | Vertex shaders only | Render to texture (FBO), Pixel shaders, and LensFlare do not work. Projected texture and shadows are very slow. Projected water uses fallback |
| NVidia GeForce2 Ti | 7.1.8.4, Windows XP SP3 | Y | Y | Y | A more complex test is just a little slow, but very acceptable. Doesn't support shaders (GLSL). |
| NVidia RIVA TNT | 6.14.01.4180, Windows XP SP0 | Y | Partial, see notes | N | Anisotrophy, DOT3 Bumpmapping, GLSL shaders, ARB fragment/vertex shaders, and framebuffer objects do not work. Shadows and projected texture are very slow (software emulation?). cel-shading and projected water use fallback. |
| Card Name | Driver Version | Basic Features? | Advanced Features (No Shader)? | Shader Features? | Notes |
|---|---|---|---|---|---|
| SiS 651 | XP & Linux builtin drivers | Y | N | N | Really slow, shader passes, render to texture & cloth don't work. Some shapes like the PQ torus also don't work propely. Lens Flares & Projected Water don't work. |