This is the Wiki Documentation page for the jME API. This page is community driven documentation. Anyone is allowed to contribute to the Wiki documentation, but please keep entries professional. Moderation will be used to remove entries deemed inappropriate.
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jME (jMonkey Engine) is a high performance scene graph based graphics API. Much of the inspiration for jME comes from David Eberly's book 3D Game Engine Design.
jME was built to fulfill the lack of full-featured graphics engines written in Java. Using an abstraction layer, it allows any rendering system to be plugged in. Currently, only LWJGL is supported. JOGL will not be supported for the moment.
jME is completely open source under the BSD license. You are free to use jME in anyway you see fit, hobby or commercial. All we ask is a little footnote, but even that is not required.
Before using jME, you might wish to take a look at the Hardware Compatibility List (HCL)