We have created a new web-site for the MonkeyWorld3D project. It can be found at http://mw3d.org
It is not necessary to register on this site, because this is only for presentation purposes.
If you want to participate, or if you have any question or suggestion, our new forum is the right place for that: So register here: http://mw3d.org/forum
Update your bookmark, register with our forum and help us create the best game editor tool platform for the jMonkeyEngine
jME User nymon has announced Scene Monitor for jMonkey Engine. Scene Monitor allows a user to visibly explore the structure of a scene graph while the application is running. A tree model captures all elements of the jME scene graph and allows for easy visual inspection.
An information pane is also included to allow the user to see the state of each element of the scene graph.
jME user Neakor has announced version 1.1.1 of the MD5Importer. The Importer supports the MD5 model format, id software’s model format used in Doom 3, including skeletal animation (with blending between animations) and texturing. The system supports both jME 1.0 and jME 2.0.
NCsoft, leading MMO developer, demonstrated their toolset for an unannounced project. The video gives a glimpse into what is possible with the jMonkey Engine.
Josh “Renanse” Slack and Rikard “MrCoder” Herlitz represented jME at JavaOne this year. They gave a well received presentation on Java and Gaming. Josh also presented during the KeyNote as well as participated on a gaming BOF. They did a fantastic job of building excitement around jME and getting the word out!
To celebrate jME’s new direction towards “2.0″ the site will get a new modern look with a more “commercial” look. Thanks to Bleed Crimson Designs for the design. What you see now is the “alpha” version of the site and will be continually updated as feedback comes in. The goal is to create a clean, easy to use site, helping new users find content quickly.
Please post all feedback on the forums under the site category.