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AbsoluteMouse defines a mouse object that maintains a position
within the window.AbsoluteMouse object.
AbstractCamera implments the Camera interface
implementing all non-API specific camera calculations.AbstractCamera object.
AbstractCamera object.
AbstractGame defines a common method for implementing game
functionality.AbstractHeightMap provides a base implementation of height
data for terrain rendering.add adds a keycode to a command that already exists.
add adds a list of keycodes corresponding to a
command.
add adds the values of a parameter matrix to this matrix.
add adds the values of this quaternion to those of the
parameter quaternion.
add adds a provided vector to this vector creating a
resultant vector which is returned.
add adds this vector by vec and stores the
result in result.
add adds a provided vector to this vector creating a
resultant vector which is returned.
add adds the values of a provided vector storing the
values in the supplied vector.
add adds the provided values to this vector, creating a
new vector that is then returned.
KeyBindingManager and adds an input
action to be invoked by this handler during update.
addCollision is an abstract method whose intent is the
subclass determines what to do when two Geometry object's bounding
volumes are determined to intersect.
addCollisionData places a new CollisionData
object into the results list.
setHeightMapValue adds to the value of this block's height
map at the given coords
addHeightMapValue adds to the value of this block's height
map at the given coords
add adds the values of a parameter matrix to this matrix.
add adds the values of this quaternion to those of the
parameter quaternion.
addLocal adds a provided vector to this vector internally,
and returns a handle to this vector for easy chaining of calls.
addLocal adds the provided values to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
addLocal adds a provided vector to this vector internally,
and returns a handle to this vector for easy chaining of calls.
addLocal adds the provided values to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
addOccluder adds an occluder to this pass.
addPick generates an entry to be added to the list
of picked objects.
addPick adds a Geometry object to the pick list.
addSplatTexture adds an additional splat texture to the
list of splat textures.
addTexture adds an additional texture to the list of
input textures.
angleBetween returns (in radians) the angle required to
rotate a ray represented by this vector to lie colinear to a ray
described by the given vector.
angleBetween returns (in radians) the angle between two vectors.
angleRotation sets this matrix to that of a rotation about
three axes (x, y, z).
apply multiplies this quaternion by a parameter matrix
internally.
apply is called to set the blend state.
apply
set sets the OpenGL fog values if the state is enabled.
set iterates over the light queue and processes each
individual light.
set calls the OpenGL material function to set the proper
material state.
set sets the OpenGL shade state to that specified by the
state.
apply manages the textures being described by the state.
set sets the polygon mode to line or fill depending on if
the state is enabled or not.
set turns on the specified depth test specified by the
state.
apply is called to set the blend state.
apply
set sets the OpenGL fog values if the state is enabled.
set iterates over the light queue and processes each
individual light.
set calls the OpenGL material function to set the proper
material state.
set sets the OpenGL shade state to that specified by the
state.
apply manages the textures being described by the state.
set sets the polygon mode to line or fill depending on if
the state is enabled or not.
set turns on the specified depth test specified by the
state.
setStates applies the given states if and only if they are
different from the currently set states.
setStates applies the given states if and only if they are
different from the currently set states.
AreaClodMesh originally ported from David Eberly's c++,
modifications and enhancements made from there.AreaUtils is used to calculate the area of various objects, such as bounding volumes.Arrow is basically a cylinder with a pyramid on top.attach places a light in the queue to be processed.
attachChild attaches a child to this node.
attachChild attaches a child to this node.
attachChildAt attaches a child to this node at an index.