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| Class Summary | |
|---|---|
| Animation | Combines mesh and bone animations into one class for easier access |
| Bone | |
| BoneAnimation | Bone animation updates each of it's tracks with the skeleton and time to apply the animation. |
| BoneAnimationLoader | |
| BoneTrack | Contains a list of transforms and times for each keyframe. |
| MeshAnimation | |
| MeshAnimationController | |
| MeshAnimationLoader | Utility class used by OgreLoader to load poses and mesh animations. |
| MeshLodController | |
| OgreMesh | Holds the bind pose, lod levels and a weightbuffer that defines vertex->bone/weight associations. |
| Pose | A pose is a list of offsets that say where a mesh verticles should be for this pose. |
| PoseController | Deprecated. |
| PoseTrack | A single track of pose animation associated with a certain mesh. |
| PoseTrack.PoseFrame | |
| Skeleton | A skeleton is a hierarchy of bones. |
| SkeletonLoader | |
| SkinningShaderLogic | |
| Track | A single track of mesh animation (either morph or pose based). |
| WeightBuffer | WeightBuffer contains associations of vertexes to bones and their weights. |
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