|
||||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES | |||||||||
| Class Summary | |
|---|---|
| BasicGameState | BasicGameState should be a good foundation of any GameState really. |
| BasicGameStateNode<G extends GameState> | BasicGameStateNode this is identical to BasicGameState except it allows
you to add additional GameStates as children beneath it. |
| CameraGameState | A typical game state that initializes a rootNode, camera and a ZBufferState. |
| CameraGameStateDefaultCamera | |
| DebugGameState | TestGameState provides an extremely basic gamestate with
various testing features pre-implemented. |
| FPSGameState | FPSGameState is a simple extension of TextGameState to display the
frames per second. |
| GameState | A GameState is used to encapsulate a certain state of a game, e.g. |
| GameStateManager | GameStateManager is nothing more than a singleton
GameStateNode. |
| GameStateNode<G extends GameState> | GameStateNode maintains a list of other GameStates
to process (update and render). |
| StatisticsGameState | A GameState which displays some useful statistics like FPS, avg. |
| TextGameState | TextGameState provides a GameState that can be used to display simple text. |
|
||||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES | |||||||||