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java.lang.Objectcom.jmex.game.state.GameState
com.jmex.game.state.BasicGameState
public class BasicGameState
BasicGameState should be a good foundation of any GameState really.
It implements all abstract methods of GameState, and all that
sets it apart is that it creates a rootNode which it update and render.
| Field Summary | |
|---|---|
protected Node |
rootNode
The root of this GameStates scenegraph. |
| Fields inherited from class com.jmex.game.state.GameState |
|---|
active, name, parent |
| Constructor Summary | |
|---|---|
BasicGameState(java.lang.String name)
Creates a new BasicGameState with a given name. |
|
| Method Summary | |
|---|---|
void |
cleanup()
Empty. |
Node |
getRootNode()
|
void |
render(float tpf)
Draws the rootNode. |
void |
update(float tpf)
Updates the rootNode. |
| Methods inherited from class com.jmex.game.state.GameState |
|---|
getName, getParent, isActive, setActive, setName, setParent |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
protected Node rootNode
| Constructor Detail |
|---|
public BasicGameState(java.lang.String name)
name - The name of this GameState.| Method Detail |
|---|
public void update(float tpf)
update in class GameStatetpf - The elapsed time since last frame.GameState.update(float)public void render(float tpf)
render in class GameStatetpf - The elapsed time since last frame.GameState.render(float)public void cleanup()
cleanup in class GameStateGameState.cleanup()public Node getRootNode()
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