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Class Summary |
| AreaUtils |
AreaUtils is used to calculate the area of various objects, such as bounding volumes. |
| BinaryFileReader |
BinaryFileReader provides a convienience class that wraps the
DataInputStream object for easier reading. |
| BoneDebugger |
BoneDebugger is responsible for visually representing a skeletal system (a
heirarchy of Bone nodes). |
| BumpMapColorController |
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| CloneConfiguration |
A set of configuration describing how fields will be treated during the cloning process
including ignoring and shallow copying fields by name. |
| CloneImportExport |
A JMEImporter and JMEExporter that stores the capsule information locally in
a hash from Savable to info. |
| Debug |
Just a simple flag holder for runtime stripping of various jME logging and
debugging features. |
| GameTask<V> |
GameTask is used in GameTaskQueue to manage tasks that have
yet to be accomplished. |
| GameTaskQueue |
GameTaskQueue is a simple queueing system to enqueue tasks
that need to be accomplished in the OpenGL thread and get back a Future
object to be able to retrieve a return from the Callable that was passed
in. |
| GameTaskQueueManager |
GameTaskQueueManager is just a simple Singleton class allowing
easy access to task queues. |
| ImageUtils |
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| LittleEndien |
LittleEndien is a class to read littleendien stored data
via a InputStream. |
| NanoTimer |
NanoTimer is a System.nanoTime implementation of Timer. |
| SortUtil |
Quick and merge sort implementations that create no garbage, unlike Arrays.sort(long[]). |
| TextureKey |
TextureKey provides a way for the TextureManager to cache and
retrieve Texture objects. |
| TextureManager |
TextureManager provides static methods for building a
Texture object. |
| Timer |
Timer is the base class for a high resolution timer. |
| WeakIdentityCache<K,V> |
This class is not unsimiliar to the Map interface. |