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java.lang.Objectcom.jme.scene.state.StateRecord
com.jme.scene.state.lwjgl.records.ShaderObjectsStateRecord
public class ShaderObjectsStateRecord
| Field Summary | |
|---|---|
(package private) LWJGLShaderObjectsState |
reference
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| Fields inherited from class com.jme.scene.state.StateRecord |
|---|
valid |
| Constructor Summary | |
|---|---|
ShaderObjectsStateRecord()
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| Method Summary | |
|---|---|
LWJGLShaderObjectsState |
getReference()
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void |
invalidate()
Invalidate this record - iow, we don't trust this record's information about the opengl state machine. |
void |
setReference(LWJGLShaderObjectsState reference)
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| Methods inherited from class com.jme.scene.state.StateRecord |
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isValid, validate |
| Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
LWJGLShaderObjectsState reference
| Constructor Detail |
|---|
public ShaderObjectsStateRecord()
| Method Detail |
|---|
public LWJGLShaderObjectsState getReference()
public void setReference(LWJGLShaderObjectsState reference)
public void invalidate()
StateRecord
invalidate in class StateRecord
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