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java.lang.Objectcom.jme.scene.state.RenderState
com.jme.scene.state.MaterialState
com.jme.scene.state.lwjgl.LWJGLMaterialState
public class LWJGLMaterialState
LWJGLMaterialState subclasses MaterialState using the LWJGL
API to access OpenGL to set the material for a given node and it's children.
| Nested Class Summary |
|---|
| Nested classes/interfaces inherited from class com.jme.scene.state.MaterialState |
|---|
MaterialState.ColorMaterial, MaterialState.MaterialFace |
| Nested classes/interfaces inherited from class com.jme.scene.state.RenderState |
|---|
RenderState.StateType |
| Field Summary |
|---|
| Fields inherited from class com.jme.scene.state.MaterialState |
|---|
ambient, colorMaterial, defaultAmbient, defaultColorMaterial, defaultDiffuse, defaultEmissive, defaultMaterialFace, defaultShininess, defaultSpecular, diffuse, emissive, materialFace, shininess, specular |
| Fields inherited from class com.jme.scene.state.RenderState |
|---|
QUICK_COMPARE, RS_BLEND, RS_CLIP, RS_COLORMASK_STATE, RS_CULL, RS_FOG, RS_FRAGMENT_PROGRAM, RS_GLSL_SHADER_OBJECTS, RS_LIGHT, RS_MATERIAL, RS_MAX_STATE, RS_SHADE, RS_STENCIL, RS_TEXTURE, RS_VERTEX_PROGRAM, RS_WIREFRAME, RS_ZBUFFER |
| Constructor Summary | |
|---|---|
LWJGLMaterialState()
Constructor instantiates a new LWJGLMaterialState object. |
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| Method Summary | |
|---|---|
void |
apply()
set calls the OpenGL material function to set the proper
material state. |
StateRecord |
createStateRecord()
|
| Methods inherited from class com.jme.scene.state.MaterialState |
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getAmbient, getClassTag, getColorMaterial, getDiffuse, getEmissive, getMaterialFace, getShininess, getSpecular, getStateType, getType, read, setAmbient, setColorMaterial, setDiffuse, setEmissive, setMaterialFace, setShininess, setSpecular, write |
| Methods inherited from class com.jme.scene.state.RenderState |
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extract, isEnabled, needsRefresh, setEnabled, setNeedsRefresh, setQuickCompares |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public LWJGLMaterialState()
LWJGLMaterialState object.
| Method Detail |
|---|
public void apply()
set calls the OpenGL material function to set the proper
material state.
apply in class RenderStateRenderState.apply()public StateRecord createStateRecord()
createStateRecord in class RenderState
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