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java.lang.Objectcom.jme.scene.state.RenderState
com.jme.scene.state.LightState
com.jme.scene.state.lwjgl.LWJGLLightState
public class LWJGLLightState
LWJGLLightState subclasses the Light class using the LWJGL API
to access OpenGL for light processing.
| Nested Class Summary |
|---|
| Nested classes/interfaces inherited from class com.jme.scene.state.RenderState |
|---|
RenderState.StateType |
| Field Summary |
|---|
| Fields inherited from class com.jme.scene.state.LightState |
|---|
backLightMask, globalAmbient, lightMask, LIGHTS_ENABLED, localViewerOn, MASK_AMBIENT, MASK_DIFFUSE, MASK_GLOBALAMBIENT, MASK_SPECULAR, MAX_LIGHTS_ALLOWED, separateSpecularOn, twoSidedOn, zeroBuffer |
| Fields inherited from class com.jme.scene.state.RenderState |
|---|
QUICK_COMPARE, RS_BLEND, RS_CLIP, RS_COLORMASK_STATE, RS_CULL, RS_FOG, RS_FRAGMENT_PROGRAM, RS_GLSL_SHADER_OBJECTS, RS_LIGHT, RS_MATERIAL, RS_MAX_STATE, RS_SHADE, RS_STENCIL, RS_TEXTURE, RS_VERTEX_PROGRAM, RS_WIREFRAME, RS_ZBUFFER |
| Constructor Summary | |
|---|---|
LWJGLLightState()
Constructor instantiates a new LWJGLLightState. |
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| Method Summary | |
|---|---|
void |
apply()
set iterates over the light queue and processes each
individual light. |
StateRecord |
createStateRecord()
|
RenderState |
extract(java.util.Stack<? extends RenderState> stack,
Spatial spat)
Extracts from the stack the correct renderstate that should apply to the given spatial. |
| Methods inherited from class com.jme.scene.state.LightState |
|---|
attach, detach, detachAll, get, getClassTag, getGlobalAmbient, getLightList, getLightMask, getLocalViewer, getQuantity, getSeparateSpecular, getStateType, getTwoSidedLighting, getType, popLightMask, pushLightMask, read, setGlobalAmbient, setLightMask, setLocalViewer, setSeparateSpecular, setTwoSidedLighting, write |
| Methods inherited from class com.jme.scene.state.RenderState |
|---|
isEnabled, needsRefresh, setEnabled, setNeedsRefresh, setQuickCompares |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public LWJGLLightState()
LWJGLLightState.
| Method Detail |
|---|
public void apply()
set iterates over the light queue and processes each
individual light.
apply in class RenderStateRenderState.apply()public StateRecord createStateRecord()
createStateRecord in class RenderState
public RenderState extract(java.util.Stack<? extends RenderState> stack,
Spatial spat)
RenderState
extract in class RenderStatestack - The stack to extract render states from.spat - The spatial to apply the render states too.
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