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java.lang.Objectcom.jme.scene.state.RenderState
com.jme.scene.state.ShadeState
com.jme.scene.state.jogl.JOGLShadeState
public class JOGLShadeState
JOGLShadeState subclasses the ShadeState class using the
JOGL API to access OpenGL to set the shade state.
| Nested Class Summary |
|---|
| Nested classes/interfaces inherited from class com.jme.scene.state.ShadeState |
|---|
ShadeState.ShadeMode |
| Nested classes/interfaces inherited from class com.jme.scene.state.RenderState |
|---|
RenderState.StateType |
| Field Summary |
|---|
| Fields inherited from class com.jme.scene.state.ShadeState |
|---|
shadeMode |
| Fields inherited from class com.jme.scene.state.RenderState |
|---|
QUICK_COMPARE, RS_BLEND, RS_CLIP, RS_COLORMASK_STATE, RS_CULL, RS_FOG, RS_FRAGMENT_PROGRAM, RS_GLSL_SHADER_OBJECTS, RS_LIGHT, RS_MATERIAL, RS_MAX_STATE, RS_SHADE, RS_STENCIL, RS_TEXTURE, RS_VERTEX_PROGRAM, RS_WIREFRAME, RS_ZBUFFER |
| Constructor Summary | |
|---|---|
JOGLShadeState()
Constructor instantiates a new JOGLShadeState object. |
|
| Method Summary | |
|---|---|
void |
apply()
set sets the OpenGL shade state to that specified by the
state. |
ShadeStateRecord |
createStateRecord()
|
| Methods inherited from class com.jme.scene.state.ShadeState |
|---|
getClassTag, getShadeMode, getStateType, getType, read, setShadeMode, write |
| Methods inherited from class com.jme.scene.state.RenderState |
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extract, isEnabled, needsRefresh, setEnabled, setNeedsRefresh, setQuickCompares |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public JOGLShadeState()
JOGLShadeState object.
| Method Detail |
|---|
public void apply()
set sets the OpenGL shade state to that specified by the
state.
apply in class RenderState()public ShadeStateRecord createStateRecord()
createStateRecord in class RenderState
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