|
Class Summary |
| BasicPassManager |
BasicPassManager controls a set of passes and sends through
calls to render and update. |
| DefaultShadowGate |
|
| DirectionalShadowMapPass |
A pass providing a shadow mapping layer across the top of an existing scene. |
| DynamicGammaPass |
|
| Histogram |
|
| LightMaskedRenderPass |
LightMaskedRenderPass renders the spatials attached to it with
all light states masked as defined by a given mask - default mask is 0 or no
mask. |
| OutlinePass |
Started Date: Jan 21, 2006
This Pass can be used for drawing an outline around geometry objects. |
| Pass |
Pass encapsulates logic necessary for rendering one or more
steps in a multipass technique. |
| ProximityShadowGate |
|
| RenderPass |
RenderPass renders the spatials attached to it as normal,
including rendering the renderqueue at the end of the pass. |
| ShadowedRenderPass |
ShadowedRenderPass is a render pass that renders the added
spatials along with shadows cast by givens occluders and lights flagged as
casting shadows. |