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java.lang.Objectcom.jme.scene.Controller
com.jme.input.controls.controller.ActionController
public class ActionController
ActionController allows you to assign a GameControlAction implementation to occur when a control is pressed or released.
| Field Summary |
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| Fields inherited from class com.jme.scene.Controller |
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RT_CLAMP, RT_CYCLE, RT_WRAP |
| Constructor Summary | |
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ActionController(GameControl control,
GameControlAction action)
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| Method Summary | |
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void |
update(float time)
Defined by extending classes, update is a signal to
Controller that it should update whatever object(s) it is controlling. |
| Methods inherited from class com.jme.scene.Controller |
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getClassTag, getControllerValues, getMaxTime, getMinTime, getRepeatType, getSpeed, isActive, read, setActive, setControllerValues, setMaxTime, setMinTime, setRepeatType, setSpeed, write |
| Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public ActionController(GameControl control,
GameControlAction action)
| Method Detail |
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public void update(float time)
Controllerupdate is a signal to
Controller that it should update whatever object(s) it is controlling.
update in class Controllertime - The time in seconds between the last call to update and the
current one
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