|
Class Summary |
| AbstractGame |
AbstractGame defines a common method for implementing game
functionality. |
| BaseGame |
BaseGame provides the simplest possible implementation of a
main game loop. |
| BaseHeadlessApp |
BaseHeadlessApp provides the simplest possible implementation
of a main game loop for headless apps. |
| BaseSimpleGame |
BaseSimpleGame provides the simplest possible implementation of a
main game loop. |
| FixedFramerateGame |
FixedFramerateGame attempts to run the game at a fixed frame
rate. |
| FixedLogicrateGame |
FixedLogicrateGame implements a main-loop designed to acheive
frame rate independence. |
| SimpleGame |
SimpleGame provides the simplest possible implementation of a
main game loop. |
| SimpleHeadlessApp |
SimpleHeadlessApp provides the simplest possible implementation
of a main game loop. |
| SimplePassGame |
SimpleGame provides the simplest possible implementation of a
main game loop. |
| VariableTimestepGame |
VariableTimestepGame implements a very simple loop, updating
game logic and rendering as fast as hardware permits. |