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| Packages that use AbstractGame | |
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| com.jme.app | |
| com.jme.input.action | |
| com.jmex.game | |
| com.jmex.model.collada | |
| Uses of AbstractGame in com.jme.app |
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| Subclasses of AbstractGame in com.jme.app | |
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class |
BaseGame
The simplest possible implementation of a game loop. |
class |
BaseHeadlessApp
A game implementation suitable for use in 'headless' applications. |
class |
BaseSimpleGame
A game implementation that handles numerous common tasks. |
class |
FixedFramerateGame
A game that attempts to run at a fixed frame rate. |
class |
FixedLogicrateGame
A game that attempts to run at a fixed logic rate. |
class |
SimpleGame
Extends BaseSimpleGame to automatically update and render the root node. |
class |
SimpleHeadlessApp
Similar to BaseSimpleGame but without the FPS and stats rendering. |
class |
SimplePassGame
Adds multi-pass rendering management to BaseSimpleGame. |
class |
VariableTimestepGame
A game that tracks time between frames. |
| Uses of AbstractGame in com.jme.input.action |
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| Constructors in com.jme.input.action with parameters of type AbstractGame | |
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KeyExitAction(AbstractGame app)
Constructor instantiates a new KeyExitAction object. |
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| Uses of AbstractGame in com.jmex.game |
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| Subclasses of AbstractGame in com.jmex.game | |
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class |
StandardGame
A game that implements all of the basic functionality that you will need. |
| Uses of AbstractGame in com.jmex.model.collada |
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| Subclasses of AbstractGame in com.jmex.model.collada | |
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class |
ColladaToJme
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