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java.lang.Objectcom.jme.app.AbstractGame
com.jme.app.BaseGame
com.jme.app.BaseSimpleGame
com.jme.app.SimplePassGame
public abstract class SimplePassGame
Adds multi-pass rendering management to BaseSimpleGame.
| Nested Class Summary |
|---|
| Nested classes/interfaces inherited from class com.jme.app.BaseGame |
|---|
BaseGame.BaseGameSettings |
| Nested classes/interfaces inherited from class com.jme.app.AbstractGame |
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AbstractGame.ConfigShowMode |
| Field Summary | |
|---|---|
protected BasicPassManager |
pManager
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| Fields inherited from class com.jme.app.BaseSimpleGame |
|---|
alphaBits, cam, depthBits, graphNode, input, lightState, pause, rootNode, samples, showBounds, showDepth, showGraphs, showNormals, statNode, stencilBits, timer, tpf, wireState |
| Fields inherited from class com.jme.app.BaseGame |
|---|
throwableHandler |
| Fields inherited from class com.jme.app.AbstractGame |
|---|
display, finished, settings |
| Constructor Summary | |
|---|---|
SimplePassGame()
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| Method Summary | |
|---|---|
protected void |
doDebug(Renderer r)
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protected void |
initGame()
Creates pass manager then calls super.initGame(); |
protected void |
render(float interpolation)
This is called every frame in BaseGame.start(), after update() |
protected void |
update(float interpolation)
This is called every frame in BaseGame.start() |
| Methods inherited from class com.jme.app.BaseSimpleGame |
|---|
cameraParallel, cameraPerspective, cleanup, initSystem, quit, reinit, setupStatGraphs, setupStats, simpleInitGame, simpleRender, simpleUpdate, updateInput |
| Methods inherited from class com.jme.app.BaseGame |
|---|
getNewSettings, getThrowableHandler, setThrowableHandler, start |
| Methods inherited from class com.jme.app.AbstractGame |
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assertDisplayCreated, finish, getAttributes, getVersion, setConfigShowMode, setConfigShowMode |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
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protected BasicPassManager pManager
| Constructor Detail |
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public SimplePassGame()
| Method Detail |
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protected final void update(float interpolation)
update in class BaseSimpleGameinterpolation - unused in this implementationAbstractGame.update(float interpolation)protected final void render(float interpolation)
render in class BaseSimpleGameinterpolation - unused in this implementationAbstractGame.render(float interpolation)protected final void initGame()
initGame in class BaseSimpleGameBaseSimpleGame.initGame()protected void doDebug(Renderer r)
doDebug in class BaseSimpleGame
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