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java.lang.Objectcom.jme.app.AbstractGame
com.jme.app.BaseGame
com.jme.app.BaseSimpleGame
com.jme.app.SimpleGame
public abstract class SimpleGame
Extends BaseSimpleGame to automatically update and render the root node.
| Nested Class Summary |
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| Nested classes/interfaces inherited from class com.jme.app.BaseGame |
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BaseGame.BaseGameSettings |
| Nested classes/interfaces inherited from class com.jme.app.AbstractGame |
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AbstractGame.ConfigShowMode |
| Field Summary |
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| Fields inherited from class com.jme.app.BaseSimpleGame |
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alphaBits, cam, depthBits, graphNode, input, lightState, pause, rootNode, samples, showBounds, showDepth, showGraphs, showNormals, statNode, stencilBits, timer, tpf, wireState |
| Fields inherited from class com.jme.app.BaseGame |
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throwableHandler |
| Fields inherited from class com.jme.app.AbstractGame |
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display, finished, settings |
| Constructor Summary | |
|---|---|
SimpleGame()
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| Method Summary | |
|---|---|
protected void |
doDebug(Renderer r)
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protected void |
render(float interpolation)
This is called every frame in BaseGame.start(), after update() |
protected void |
update(float interpolation)
Called every frame to update scene information. |
| Methods inherited from class com.jme.app.BaseSimpleGame |
|---|
cameraParallel, cameraPerspective, cleanup, initGame, initSystem, quit, reinit, setupStatGraphs, setupStats, simpleInitGame, simpleRender, simpleUpdate, updateInput |
| Methods inherited from class com.jme.app.BaseGame |
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getNewSettings, getThrowableHandler, setThrowableHandler, start |
| Methods inherited from class com.jme.app.AbstractGame |
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assertDisplayCreated, finish, getAttributes, getVersion, setConfigShowMode, setConfigShowMode |
| Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public SimpleGame()
| Method Detail |
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protected final void update(float interpolation)
update in class BaseSimpleGameinterpolation - unused in this implementationBaseSimpleGame.update(float interpolation)protected final void render(float interpolation)
render in class BaseSimpleGameinterpolation - unused in this implementationAbstractGame.render(float interpolation)protected void doDebug(Renderer r)
doDebug in class BaseSimpleGame
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