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| Interface Summary | |
|---|---|
| AnimationEvent | AnimationEvent defines a trigger for an animation set to a keyframe. |
| BoneChangeListener | |
| Class Summary | |
|---|---|
| AnimationController | AnimationController provides a method for managing multiple BoneAnimations. |
| AnimationEventManager | AnimationEventManager maintains a collection of animation triggers. |
| AnimationProperties | |
| Bone | Bone defines a scenegraph node that defines a single bone object within a skeletal system. |
| BoneAnimation | BoneAnimation defines a component that manipulates the position of a skeletal system based on a collection of keyframes. |
| BoneChangeEvent | |
| BoneInfluence | The Influence class defines a pairing between a vertex and a bone. |
| BoneTransform | BoneTransform contains a Bone/Transform array pairing. |
| HardpointCollection | |
| Keyframe | Keyframe defines a positional or a rotational keyframe. |
| SkinNode | SkinNode defines a scene node that contains skinned mesh data. |
| SkinTransferNode | A non-parented SkinNode which is enforced to be used only for holding SkinNode Geometry skins. |
| SpatialTransformer | Started Date: Jul 9, 2004 This class animates spatials by interpolating between various transformations. |
| SpatialTransformer.PointInTime | Defines a point in time where at time time, ohject
toChange[i] will assume transformation
look[i]. |
| TextureAnimationController | |
| TextureKeyframeController | TextureKeyframeController applies transform matrices to the texture matrix based on keyframe times. |
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