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| Packages that use Bone | |
|---|---|
| com.jme.animation | |
| com.jme.scene | |
| com.jmex.model.collada | |
| Uses of Bone in com.jme.animation |
|---|
| Fields in com.jme.animation declared as Bone | |
|---|---|
Bone |
BoneInfluence.bone
|
protected Bone |
SkinNode.skeleton
|
| Methods in com.jme.animation that return Bone | |
|---|---|
Bone |
BoneTransform.getBone()
returns the bone that this BoneTransform is responsible for updating. |
Bone |
HardpointCollection.getHardpoint(int index)
|
Bone |
HardpointCollection.getHardpoint(java.lang.String name)
|
Bone |
Bone.getRootSkeleton()
|
Bone |
SkinNode.getSkeleton()
|
Bone |
SkinTransferNode.getSkeleton()
|
Bone |
BoneAnimation.getSourceBone()
|
Bone[] |
HardpointCollection.toArray()
|
| Methods in com.jme.animation with parameters of type Bone | |
|---|---|
void |
SkinNode.addBoneInfluence(int geomIndex,
int vert,
Bone bone,
float weight)
addBoneInfluence defines how a vertex will be affected by a bone. |
void |
SkinTransferNode.addBoneInfluence(int geomIndex,
int vert,
Bone bone,
float weight)
Do not use thos method with SkinTransferNodes. |
ConnectionPoint |
SkinNode.addConnectionPoint(java.lang.String name,
Bone b)
|
void |
HardpointCollection.addHardpoint(Bone hardpoint)
|
void |
HardpointCollection.addHardpoints(Bone[] newHardpoints)
|
void |
BoneInfluence.assignBone(Bone b)
|
boolean |
BoneAnimation.assignSkeleton(Bone b)
Assigns this animation to a provided skeleton. |
void |
Bone.copyBindings(Bone newBone)
copyBindings sets the bone's bone matrix of an incoming skeleton (or subskeleton) to that of the matching bone of this skeleton. |
boolean |
BoneTransform.findBone(Bone b)
|
void |
HardpointCollection.removeHardpoint(Bone hardpoint)
|
void |
BoneTransform.setBone(Bone b)
defines the bone that the controller will be affecting. |
void |
BoneTransform.setCurrentFrame(int frame,
float blend,
Bone source,
Spatial destination,
float diffModifier,
AnimationProperties props)
setCurrentFrame will set the current frame from the bone. |
void |
AnimationController.setSkeleton(Bone b)
|
void |
SkinNode.setSkeleton(Bone b)
|
void |
SkinTransferNode.setSkeleton(Bone b)
Do not use thos method with SkinTransferNodes. |
void |
BoneAnimation.setSourceBone(Bone sourceBone)
|
| Method parameters in com.jme.animation with type arguments of type Bone | |
|---|---|
void |
HardpointCollection.addHardpoints(java.util.ArrayList<Bone> newHardpoints)
|
| Constructors in com.jme.animation with parameters of type Bone | |
|---|---|
BoneAnimation(java.lang.String name,
Bone bone,
int numKeyframes)
Creates a new, linear-interpolating BoneAnimation with a name, the bone it will control and the number of keyframes it will have. |
|
BoneInfluence(Bone boneIndex,
float weight)
|
|
BoneTransform(Bone bone,
int frames)
Constructor defines the bone that will be transformed as well as how many transform keyframes that exist. |
|
BoneTransform(Bone bone,
Matrix4f[] transforms)
Constructor defines the bone and the list of transforms to use. |
|
| Uses of Bone in com.jme.scene |
|---|
| Constructors in com.jme.scene with parameters of type Bone | |
|---|---|
ConnectionPoint(java.lang.String name,
Bone target)
|
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| Uses of Bone in com.jmex.model.collada |
|---|
| Methods in com.jmex.model.collada that return Bone | |
|---|---|
static Bone |
ColladaImporter.getSkeleton(java.lang.String id)
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